AMS Neve Genesys G3D (2024)
The first console that lets you sculpt sound in three dimensions.
Overview
The AMS Neve Genesys G3D was announced at the 2024 NAMM Show. It merges Neve's hands-on analogue mixing with object-based audio. It is not a full studio overhaul or a software-only solution. It is a hybrid built for engineers who want to mix in Dolby Atmos and keep the weight, feel, and sonic character of real faders and knobs. It is approved by Dolby.
The Genesys G3D is an object-based hardware and software platform, the first of its kind to enable three-dimensional analogue mixing directly from the console surface. You are not just adjusting levels or panning left to right. You place sounds in a sphere around the listener, with precise metadata control over all 118 objects in the mix. It is tactile. You twist a touch-sensitive encoder, watch its 30-segment LED halo respond, and the mix shifts in space.
It is positioned as a variant of the Genesys line, honed for post-production and immersive 3D audio formats. Calling it just a post tool undersells it, though. Music producers working in Dolby Atmos for Music are likely to get the most out of it. Users can take full advantage of the Genesys analog channel features - equalizers, dynamics processors, external connections, and the Neve fader glide - and apply them in a fully three-dimensional context. It keeps the existing Genesys workflow. It is an expansion, not a reinvention.
The Genesys G3D integrates deeply with the Dolby Atmos Renderer, with dedicated hardware controls for spatial parameters, so there is no mousing around a screen. It also brings remote control to the AMS Neve StarNet ADA16, making it a central hub in a larger, high-end studio. The binaural headphone render feeds directly into the console's built-in headphone amp, so you can audition immersive mixes in real time, solo, without a speaker array.
Specifications
| Manufacturer | AMS Neve |
| Product Type | Analogue console with digital control and object-based workflow |
| Object Metadata Control | Capable of metadata control over all 118 objects |
| Operating System | Features a new 64-bit operating system |
| Monitor Panel | New G3D monitor panel features new touch-sensitive logicators, each with a 30 segment LED halo |
| Speaker Output Control | Can remotely configure and control speaker outputs for 7.1.4, 9.1.4, or 9.1.6 configurations |
| Speaker Control System | Has an integrated intuitive speaker control system |
| Remote Control Capability | Can be used to remotely control the Dolby Atmos technology and the AMS Neve StarNet ADA16 |
Key Features
Dedicated Dolby Atmos Hardware Integration
The console includes a bank of new dedicated software-specific controls for the Dolby Atmos Renderer, so you don't have to tab out to a computer or memorize key commands. Every spatial parameter and every object assignment can be adjusted from the surface. This kind of deep integration is rare, even in high-end studios, and it removes the friction of jumping between hardware and software. Engineers report that decisions happen faster and experimentation increases because the barrier to trying something new is so low.
Touch-Sensitive Logicators with LED Halos
The new G3D monitor panel introduces touch-sensitive logicators, each ringed with a 30-segment LED halo. They are functional, not just flashy. The LED rings give instant visual feedback on parameter levels, panning depth, or object position in 3D space. When you touch one, it wakes up, ready for input, and the halo pulses in response. The endless rotary encoders are also touch-sensitive, with integrated LED rings.
Object-Based Architecture from the Ground Up
Everything about the Genesys G3D is designed for object-based work—not as an add-on, but as the foundation. The entire architecture, both hardware and software, stems from previous Genesys consoles but is rebuilt to handle metadata, spatial positioning, and dynamic object routing natively. Plugin-based automation comes through the Genesys ControlPlugin enhancement, which extends the same object-aware logic into DAW control. This isn’t a console with a 3D mode; it’s a console born in 3D.
Intuitive Touchscreen and Remote Control
The physical controls come first, but the system has modern interfaces too. Touchscreen control allows quick navigation and menu access without cluttering the surface with buttons. It can also remotely configure and control speaker outputs for immersive formats like 7.1.4, 9.1.4, or 9.1.6, with no need to crawl behind racks or fire up a separate control app. The integrated speaker control system is designed to reduce setup time and configuration errors in high-pressure sessions.
Binaural Monitoring Built In
Monitoring is one of the biggest hurdles in immersive mixing, and not every studio has an Atmos speaker array. The Genesys G3D feeds the binaural headphone render directly into the console's built-in headphone amp. Engineers can work on spatial mixes with high-quality headphones and still get an accurate sense of depth, width, and height. It is not a substitute for a full speaker setup, but it works for sketching, editing, and even finalizing mixes when done carefully.
Historical Context
The Genesys G3D was announced at the 2024 NAMM Show as the world's first object-based hardware and software platform for three-dimensional analogue mixing. It came out of a close collaboration between AMS Neve and Dolby, building on a long-standing partnership that has driven innovation in post-production for years. Positioned as a variant of the Genesys line focused on immersive 3D audio, it is designed to meet the growing demand for Dolby Atmos content in both music and film.
AMS Neve kept the console form and doubled down on tactile control and sonic quality rather than going fully digital. The G3D upgrade is also available as a retrofit for existing Genesys consoles less than five years old, so studios don't have to replace entire systems to enter the Atmos era.
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