Sega
Game Consoles
Models
Game Consoles
- 32X — The 32X plugged into the cartridge port of the Genesis/Mega Drive, transforming the 16-bit console into a machine capable of high-speed polygon display and flat shading,…
- CD — Sega CD was not a standalone console but a peripheral designed to attach beneath the Genesis, augmenting its capabilities with CD-based media.
- Dreamcast — The Dreamcast launched in Japan on November 27, 1998, at a retail price of 20,800 to 30,000 yen (roughly £100 to £150 at the exchange rates of the day), with software priced…
- Game Gear — The Sega Game Gear entered the market as a portable game system designed to support a range of power sources, including four AA batteries, with alkaline cells being…
- Genesis — The Genesis shipped in limited quantities to New York and Los Angeles on August 14, with nationwide distribution achieved by September 15.
- Mark III — Documentation preserved in the record refers to the Mark III only in conjunction with the Master System, appearing as 'Mark III/ Master System' in a 2003 retrospective on…
- Master System — The Master System supports two proprietary media formats: the 'MEGA CARTRIDGE' and the 'SEGA CARD'.
- Mega Drive — Sega positioned the Mega Drive as a high-performance alternative to its 16-bit contemporaries, leveraging an architecture that offloaded video tasks from the main CPU.
- Mega-CD — The Mega-CD, known as Sega CD in North America, was not a standalone console but a peripheral designed to interface directly with the Mega Drive.
- Nomad — The Sega Nomad occupies a peculiar niche in the company’s hardware timeline: a handheld iteration of the US Mega Drive, designed to run physical cartridges on the go.
- Pico — Documentation confirms the Sega Pico existed as a distinct product within Sega’s portfolio, though surviving technical records are silent on its core specifications.
- Saturn — The Sega Saturn distinguished itself from contemporaries not through simplicity, but through architectural density.
- SG-1000 — The SG-1000 stands as Sega’s first foray into the home console market, launching in 1983. While technical documentation from the period remains silent on core specifications,…